CONFERENCE DATES: July 30 - August 1, 2004 |
POKERBOT | ||
ICCM 2004 Competitive Symposium: PokerBot World Series Game playing seems to satisfy a basic craving of human cognition by exercising its fundamental abilities in a competitive setting. Therefore, it provides an excellent benchmark to study and evaluate cognitive models in tractable yet naturalistic settings that are simple and formal yet reproduce much of the complexity of real life. Poker is probably the most widely played card game, with endless variations played by millions of adherents from casual players gambling pennies to professionals competing in million-dollar tournaments. Unlike other games that emphasize one particular aspect of cognition, poker involves a broad range of cognitive activities, including:
Because of the range of cognitive activities involved, poker provides a broader and more challenging test for cognitive modeling than other games such as chess that focus on a more restricted range of mechanisms (e.g. search). Despite the complexity of aspects involved, it remains a highly tractable domain, partly because it abstracts away from computationally demanding perception and interaction problems. Poker is increasingly being played in online gaming communities where the need for challenging, cognitively plausible agents is increasing. Poker therefore provides a challenging domain at the intersection of fundamental research questions and potential mass application. Open competitions such as Robocup and the World Series of Poker. Potential participants should contact the organizers by email (clebiere@maad.com) by April 1st to register their interest and obtain detailed rules of participation. Participants must register to the conference to be able to submit a player but free registration will be offered to the winner(s). The best models will be presented at a symposium during the conference where progress on research issues will be discussed. --> ICCM main page
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